- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic to the Top
- Bookmark
- Subscribe
- Printer Friendly Page
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
01-14-2011 05:40 AM
having to switch between a G13 and your keyboard to chat is less of a problem than it sounds at first. because all the G-series keyboards put all the G-keys on the far left side of the keyboard, with most of them out of reach when your hands are on the home row, you end up having to move your left hand back and forth anyway if you want to use your G-keys.
your right hand already has to move back and forth due to the mouse.
the only way to leave your hands on the home row for easy chatting is to stop using the G-keys and the mouse. at that point, any ergonomic keyboard from any manufacturer will work.
once you resign yourself to the fact that you must move your right hand to mouse, and you must move your left hand to use the G-keys, the G13 becomes a much more satisfying choice. it's a paradigm shift -- away from the keyboard as your primary input device (with occasional uses of a G key for special macros), and toward the G13 as your primary input device. the keyboard then becomes a secondary controller for gaming, used only for the very rare controls you didn't bother to bind to a G13 key, and for chatting. that's the way I use my G13/G510/G9 setup -- virtually all of my input is via the G13 and the G9 mouse, and I only put my hands on the G510 when I want to type a chat message or put in a password (I don't end up using any of the G-keys on the G510 at all)
but yes, it does require a lot more desk space. especially if you combine a G13 with another G-series keyboard, since keyboards like the G510/G19/G15 etc. are wider than normal by themselves, never mind needing space for a G13 also.
-ken
I do not work for Logitech. I'm just a user.
G13 for DDO
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
08-20-2011 01:56 PM
It shows me how to get to one set of shortcuts. but if I want to program multiple shortcut bars onto it how do I go about that?
For example the game starts with one shortcut bar with 10 spaces on it. If I want say.... 5 shortcut bars ...= 50 spaces. I know I can switch the m keys but I am not sure on how to program the multiple shortcut bars.
Execute shortcut 1-10 is available but other than that I am at a lack of knowledge on how to go any further. Any assistance will be greatly appreciated.
The forum must have 'eaten' my post...... ... An ergonom...
[ Edited ]
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
08-21-2011 08:39 AM - edited 08-21-2011 08:41 AM
The forum must have 'eaten' my post.........
An ergonomic gaming keyboard is actually a contradiction when you wanna use just one device.
A gaming keyboard needs to have all keys nicely reachable with one hand. For example when you have WSAD-type controls, you want to reach most keys with your left hand, so you don't need to take the right hand off the mouse and, in best case, the left one can stay on WSAD or very close.
Ergonomic keyboards kind of separate many keys from your left WSAD hand, it's much harder to reach them. Also, the position of keys is different than with most other keyboards -> also harder to reach and harder to hit blindly. That's why no company is building ergonomic gaming keyboards.
You either get an ergonomic keyboard OR a gaming keyboard. Or you use a random ergonomic one and use that for gaming.
The only way I could think of having a keyboard with ergonomic style AND is well usable for gaming would be some kind of keyboard which you can fold to some degree, set key heights and so on... But that would be a very expensive piece of hardware.
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-01-2012 01:53 PM
I have read over what the original post has stated, what Logitech has stated, and what the rest of the posts have stated, and I can say that this post went off topic by the post of Logitech.
First of all, I want to say I totally understand where JeremyH82 is coming from. I love using ergonomic keyboard designs with the split key format (I believe he references this with the "wave" term), and I have looked all over the cybersphere trying to find one that would suit my needs. What I came up with is that they simply don't exist, and that companies for some reason or another shoot themselves in the foot by trying to add some sort of spin on these keyboards, or they end up manufacturing them in such a cheap format that they are simply not built in a decent well to be used period.
CharlesB, the G13 is not an ergonomic keyboard. It is an ergonomic gaming controller with keys on it. While I do recognize that the solution that is being presented is to simply use this device in conjunction with another keyboard for one's gaming needs, it isn't meeting the request of what JeremyH82 or I want. I will say I congratualte Logitech's engineering for creating such a device. For me, I think this takes too much of a footprint on my desk and really just in general because a keyboard is used for general use !and! gaming, where as this device simply is a controller for such. That said, I would like to stress again to Logitech to reconsider investigating creating an ergonomic keyboard for gaming. To assist, I want to make sure what is being requested (at least from me) in this request so as to make sure what it is that is being asked. Additionally, I will list mistakes of other models of such keyboards (as this can be used for reference) so as to know what is really wanted and to dodge other mistakes/issues/problems of other models from other vendors.
CharlesB, note that Logitech has indeed made this design in the past. There were both PS/2 and USB models over the years. The model Logitech Y-RAU7 is a good example. However, it had two things working against it. It was wireless (hate using batteries for something that is going to be under heavy use) and its layout of the "HOME", "DELETE", "INSERT", "END", "PAGE UP", "PAGE DOWN" keys were non traditional. This is a bad choice. People who type on standard keyboards doing text editing and common use do not wish to relearn positions of these keys. On the gaming front, it is pain to relearn these key locations in games (such as in Subspace/Continuum) as this too makes the keyboard become cumbersome. Lastly, I can't speak from experience on this particular model, but gaming keyboards need to be able to read a larger number of keypresses for multiple keys that are pressed. A safe bet is ten (as one has ten fingers?) but I've seen numerous keyboards that would have a good design but fail in this area. (This covers every single Microsoft Natural Ergonomic keyboard ever made, including the 4000 series, and as such, these keyboards will never make good gaming keyboards as they simply don't have the guts to manage such....a true shame because the MS 4000 is truly one of the most comfortable keyboards made).
On the subject of keys that are re-arranged, I want to re-emphasize this. Do not move the arrow keys around like the Microsoft Natural Elite (with the bottom arrow key moved lower so that the left and right arrows can be moved together), do not make the Enter key oversized so that the "| \" key has to be moved somewhere else... just leave the classic design alone...it works.
Multiemedia keys are okay, but really, that is just a bell and whistle that we don't care about. Most of the time, we are so accustomed to using our operating system's controls for adjusting volume, double clicking an icon for our web browser or e-mail program of choice that we never use those keys anway. And I assure you, when I'm playing a first person shooter or real time strategy game, I'm not going to go "ooh, let me press my browser key" in a game....it's more of a distraction.
If you want a bell and whistle, the keyboard illumination may be a good idea if Logitech wants to do something of this nature. People like lights I suppose, granted they do not need to be so bright that they make us question replacing a light bulb in our house due to our keyboard performing like the Sun in front of our face.
I would also like to include other vendor models and explain why these fail so Logitech can get a better idea on how to get this correct:
Logitech Y-RAU7 (previously discussed, note this link will probably be bad, but simply Google this model and search images) YRAU7
Microsoft Natural 4000 (By far the best return to a design and most comfortable, but allows too small of keypresses so games such as Continuum/Subspace fail).
Adesso Tru Form (Keyboard is made extremely cheap. The keys constantly get stuck and the older models had the oversized Enter key that was moved)
Belkin ErgoKeyboard (Sorry, links are only from ebay, but there are vendors that still sell them, These suffered from keys being stuck, and one model had the over sized enter key )
Smartfish Reflex (Smartfish !had! the idea, then lost it. The original model was a standard layout, then somewhere along the way, they thought it would be a good idea to collapse the keys in closer and ruing the standard layout and make this junk instead. It has key press issues as well).
This being said, my current keyboard is a Logitech Wave keyboard (that's the model name, but it is not the split key format), and it has some issues in gaming as it has a low number of keys that can be pressed, but at least with most of the riff raff I have tried, this keyboard functions...granted its "HOME", "INSERT" ,etc keys have been rearranged, and I really hate that, but here again, I am sort of reaching out to Logitech to listen to its customers, and I would think noting there have been several customers who have posted on your forums requesting such, that an answer of "well we did this instead" would trigger someone to realize "hey, this is what they want". Hopefully, Logitech will really want to take my money because I have it to speed. Make the board $100 initially and I'll be one of your first buyers. Note that I've been in similar discussions with Kinesis and other vendors that truly focus on the ergo aspect instead of what the "customer wants", and in the end, I think this is what hurts this market. We are waiting Logitech.
Re: Ergonomica lly Designed Gaming Keyboard
[ Edited ]
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-01-2012 02:22 PM - edited 04-01-2012 02:35 PM
Any "gamer" who uses both handes on the keyboard is severly handicapping themselves. You really should learn to use a mouse in the right hand and the keyboard/control in the left.
That said, if you really wish to play this way, handicapping yourself, you should just buy a regular ergonomic keyboard and use a macro program like AutoIt, or AutoHotkey. The G keys are worthless to you, what you need is to reprogram the keys on the keyboard. AutoIt and AutoHotkey can do this for you, and possibly other macro programs.
In terms of ergonomics. The G13 helps a lot in movement buy using the joystick for movement, but the key position definitely could be use better ergonomics. The Nostromo n52 was a lot better ergonomicly, but the G13 remains my choice due to better programability. The Nostromo n52's macro system was a little better in some ways, but with Lua scripting I can change M pages from my mouse thumb buttons, something both should make possible in their normal macro system.
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-02-2012 05:22 AM
"Any "gamer" who uses both handes on the keyboard is severly handicapping themselves." ~ Wow, your truely showing your ignorance aren't you... Not all games use a mouse... That being said:
Why is it so hard to come up with a product that is both Ergonomic, and Meant for Gaming?? Why do I have to substitute one thing for another?
The answer: I shouldn't. The G13, which yes, I did buy, is collecting dust in the corner.
I can't understand why nobody has cornered the market on this...
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-02-2012 07:12 AM
JeremyH82 wrote:"Any "gamer" who uses both handes on the keyboard is severly handicapping themselves." ~ Wow, your truely showing your ignorance aren't you... Not all games use a mouse... That being said:
Why is it so hard to come up with a product that is both Ergonomic, and Meant for Gaming?? Why do I have to substitute one thing for another?
The answer: I shouldn't. The G13, which yes, I did buy, is collecting dust in the corner.
I can't understand why nobody has cornered the market on this...
As a few have mentioned before, they are a contradiction in terms. If used as a gaming device, your left hand is on the keyboard and the right is on the mouse. That means the split between hands is a handicap. VERY few "gamers" would buy it causing them to lose money on the product. Although it might be possibility to market it for productivity.
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-02-2012 09:06 AM
"As a few have mentioned before, they are a contradiction in terms."
Umm... wow... So why make ANY gaming keyboards? Any at all, why make them? Since it's a contradiction in terms, and you MUST use a mouse to game... Really??
Stop hitting your head against a brick wall! All it does is cause brain damage!!
I understand where your coming from, but you still have NO CLUE where I am coming from... I'm tired of defending myself in my request for an Ergonomic Gaming Keyboard.
One does NOT exist as of today that would adequately suit my needs.
Re: Ergonomica lly Designed Gaming Keyboard
[ Edited ]
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-02-2012 11:28 AM - edited 04-02-2012 11:29 AM
JeremyH82 wrote:"As a few have mentioned before, they are a contradiction in terms."
Umm... wow... So why make ANY gaming keyboards? Any at all, why make them? Since it's a contradiction in terms, and you MUST use a mouse to game... Really??
Stop hitting your head against a brick wall! All it does is cause brain damage!!
I understand where your coming from, but you still have NO CLUE where I am coming from... I'm tired of defending myself in my request for an Ergonomic Gaming Keyboard.
One does NOT exist as of today that would adequately suit my needs.
I guess I'm coming from the idea that a "gamer" is a person who plays games seriously and will use all the advantages he can. In most games I've played, people constantly make fun of the keyboard turner, and those who don't use the mouse, as they clearly are much slower to react to anything.
So the idea that someone who doesn't use a mouse asking for a gaming ergonomic keyboard doesn't make a lot of sense to most of us.
However, there is a solution, as I mentioned before. If you seriously use a keyboard, and not a mouse or left hand controler, then you'll find your best solution is to use any good ergnomic keyboard and use a macro program that lets you do advance macro stuff on your normal keys. Autoit and Autohotkey have methods to do just that.
Re: Ergonomica lly Designed Gaming Keyboard
- Mark as New
- Bookmark
- Subscribe
- Subscribe to RSS Feed
- Highlight
- Email to a Friend
- Report Inappropriate Content
04-02-2012 12:55 PM
"So the idea that someone who doesn't use a mouse asking for a gaming ergonomic keyboard doesn't make a lot of sense to most of us."
Again, your missing the point. What does a gaming keyboard consist of? Neat Programmable keys to provide functionality in game, along with a bunch of do-dads and whatcha-ma-call-its; some of them, depending on the game, will display your in game stats, how awesome is that... Along with being HEAVY DUTY for longer, heavier use.
So, when a gamer is actually using his computer for, I don't know, let's say, Spreadsheets, or Word Documents; Because they tend to bring their work home with them. They want to use an ergonomic keyboard, but they opted for the gaming keyboard instead... or vice versa... Depending on what they have, and what they want to use...
"Autoit and Autohotkey have methods to do just that." Yeah, I looked at those, I'm not a programmer, Autohotkey seems like it's all programming, and Autoit, may have a shot... but why does a gamer have to be a programmer? I absolutely loath programming. Hate it with a passion. So if I have to do it, chances are, I'm not buying/trying/downloading the product and I'll just move on.
