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Logi Nu
Kbone213
Posts: 1
Registered: ‎04-10-2012
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Getting started with making my own LCD applets.

[ Edited ]

Hey all. I just recieved my G13 and am pretty excited about using it. Right off the bat I want to look into learning how to create my own LCD applets.

 

I currently have a moderate amount of experience coding in C# and VB, but no experience in cpp or c (yet). I'm basically at the stage that I still need to google a lot of things before I can use a certain tool. It seems to be that the coding for these applets must be done in cpp, so I am willing to use this as my gateway to learning the language.

 

However, I have a few questions that I would love to have answered.

 

1. Where do I begin?

Is there a sample applet that I can take a look at? A sort of "Hello World" program that I can see the basic structure needed. Any information here would be lovely.

 

2. Is there a database for commands/functions specific to these applets?

I'm looking for something along the lines of MSDN that would help me understand how to use each.

 

3. Do you have any advice for me?

Anything will be helpful even if it's just something you may have used to get you into C/C++ and not specific to LCD applets.

 

 

 

Thank you for your time and I appreciate any help you might be able to offer.

kgober
Posts: 3,761
Kudos: 437
Solutions: 287
Registered: ‎05-28-2009
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Re: Getting started with making my own LCD applets.

what we really need is a .net interop/proxy assembly that lets us access the LCD SDK directly from .net applications.  I'd consider doing some LCD applet development if we had that.

 

-ken

________________________________
I do not work for Logitech. I'm just a user.
bmn
Logi Rook
bmn
Posts: 61
Registered: ‎03-16-2009
0

Re: Getting started with making my own LCD applets.

[ Edited ]

For .NET:

http://www.mangareader.com/dmclglcd.html

Comes with a hello-world-like-example

 

Example application written with that .NET dll in c#:

http://sourceforge.net/projects/g19unocardgame/?source=directory