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Logi Nu
Wulazaga
Posts: 1
Registered: ‎12-06-2007
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Logitech WIngman Force

[ Edited ]
So a couple years ago, I bought a Wingman Force joystick. Recently upgraded to 4GB of RAM and Vista X64 and it turns out that the driver doesn't support my joystick... Are there going to be drivers out for this thing? Is there a solution so that I can use this thing?

Thankyou

Message Edited by Wulazaga on 12-06-2007 10:19 PM
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rduke
Posts: 122
Registered: ‎09-03-2007
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Re: Logitech WIngman Force

The Wingman Force came out in 1998 - the same year as 3dfx Voodoo 2 - remember that one? (http://en.wikipedia.org/wiki/Voodoo_2). It's almost 10 years old - as much as it seems a waste of a good joystick, I wouldn't hold my breath for new driver development for a device that's so old.

(I don't think it ever had any support on any of the 64 bit platforms, even XP 64-bit).
GMB
Logi Nu
GMB
Posts: 2
Registered: ‎01-16-2008
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Re: Logitech WIngman Force

[ Edited ]
I have the same problem. My wheell (logitech wingman formula force,  "the red rubber" ) is in perfect condiction, from 1998 (yes i paid 270.000 italian lire at the time, today 139,45 € )  i took care of it every time was used.
No new capabilities are in modern products that aren't yet in my "red rubber" i don't understand why i must trow it in the
trash. The connection interface is not a legacy gameport but a normal usb port (1.1 release, but 2.0 an undercoming 3.0 are retro-compatible) so i don't think that is impossible to release a working vista 64bit driver.
Please make a little effort to meet old customers as me!  
 


Message Edited by GMB on 01-16-2008 10:11 AM
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CharlesB
Posts: 4,196
Registered: ‎07-06-2006
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Re: Logitech WIngman Force

They're not actual USB HID devices though, but instead required specialized USB drivers. Unfortunately, these are no longer supported in Vista due to how they function and interact with the onboard USB drivers. I can pass on your request to the software development team, but I cannot promise that we will be able to create new Vista drivers for this product.

I would highly recommend looking at a new wheel though. Once you start using a 900 degree race wheel, you'll be amazed you went to long without one.
Logi Nu
jjok
Posts: 1
Registered: ‎02-28-2008
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Re: Logitech WIngman Force

I just came across this thread while trying to locate the Vista x64 driver for my Wingman Formula Force Wheel.  I was very surprised to find out that there are no drivers.  I am also extremely disappointed.
 
There were so many similarly designed devices from Logitech made that I never would have guessed that Logitech would leave us all out in the cold.  I imagine that many people took this as an excuse to run out and buy a new controller but I still remember how hard it was for me to part with $150 when I bought this one.
 
CharlesB - I will take you up on your offer to try the new 900 degree controller.  It is very generous for Logitech to offer this free replacement; or have I misunderstood???  Surely you cannot be informing us that (however depreciated in your mind) our previous investment is now garbage AND in the same breath (post) be soliciting us to drop another load on the newest toy that will meet the same fate.
 
BTW, I have worked in the IT business for 14 years.  I am well aware that I have thrown away enough PCs and OS/Application CDs to stack to the Moon.  There are a number of reasons that I and most others have come to accept this reality but this type of device is generally regarded as a different matter since a new device will not make anything faster, better, more reliable, connect differently, etc.  I am still able to use my very first Trackman Marble, HP LJ4, Canon bubblejet, keyboard, SVGA monitor.... you get the idea.
 
I look forward to Logitech's effort to rectify this situation.  If I cannot use this device anymore, I'm not sure it would leave the kind of taste that would motivate me to run out and give Logitech more of my money.  That's no attempt at a threat just the truth.
 
Thanks
Logi Nu
fpoint
Posts: 1
Registered: ‎02-29-2008
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Re: Logitech WIngman Force

I totally agree with jjok with the exception that I don't have problems with a Wingman wheel but a Wingman Force USB.

Imho it's the most comfortable joystick up to date but I can't use it with Vista. None of its successors could satisfy me nearly halfway (and so I didn't and even won't buy one). I really don't understand Logitech's argument... beside of making more money with selling more products to more and more displeased customers.


In the 90's Logitech was a nice option (nice products, nice service, mediocre prices) for those who wanted good quality but don't wanna pay Microsoft. Where has this distinction gone?

Disappointed regards

f.
Moderator
CharlesB
Posts: 4,196
Registered: ‎07-06-2006

Re: Logitech WIngman Force

[ Edited ]
Not garbage at all. In fact, the device is working rather well considering it's a gaming device that was made over 8 years ago. There are just some technical impediments to having it supported on modern OSes.

These devices (Wingman Force, Formula, Formula Force) were some of the first DirectInput gaming devices. These were designed when USB was still a small market technology, and are in fact [technically] serial devices, even though they have a USB port. Because of the bandwidth constraints of having something being serial compatible, original force feedback devices had to load the forces into the device's memory, and then would execute the force when instructed by the PC. Simple forces allowed up to 10 effects, but later/more complex force feedback executions caused the memory to be constrained, possibly to 7 or less effects.

Later Force Feedback devices, basically all devices supported by LGS 5.01 and above, have a different way of managing effects. The PC could send and execute individual effects, as well as actively remove and replace the effects without closing and reopening the game. This, combined with greater memory banks and no need for legacy serial support, allowed for a significantly greater amount of effects and this is the standard basically used by all the games developed in the last few years.

We had to pull a lot of tricks to keep force feedback working properly on these devices, and simply put, the way force feedback is implemented in games moved past what the standard was when we launched this product line (September of 1998). We also couldn't make current games compatible with this device, so even if we got the driver working, I can't guarantee you would even be able to use this device with the games that are designed for Vista. Modern games simply would throw too much information at this device for it to handle reliably.

We are not ending Vista support in some sort of malicious way. PC technology has simply progressed so far that we have to recognize where we have to limit the technology. We still support these wheels/joysticks, but we have to do so on the OSes they were designed for (Windows 95-XP, depending on the LGS version).

Message Edited by CharlesB on 03-05-2008 09:22 AM
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ocf81
Posts: 1
Registered: ‎06-09-2008
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Re: Logitech WIngman Force

[ Edited ]
I've wanted to start using my Wingman Formula Force again after a long while. I went looking for x64 drivers and then I see there are none. It's funny to see how the wheel works quite nicely with older OS'es (XP x86) which newer games which still work with that OS. This seems to invalidate the games' compatibility statement (That still includes most of the titles which are being released these days)
Also the wheel works as it should under x86 Vista ( a friend of mine had it working under vista x86) so basically the OS design isn't the issue here, otherwise vista would have broken the support.
However, the reason which is put forth as to why it is impossible to create x64 drivers seems more of a blunt "sorry we want you to buy a new wheel now". This statement is so obviously untrue. You see with 64 bit processing, the actual algorithm within the driver should only change those things which have to do with adressing within memory such as the use of datatypes for 64 bit adressing. (compare this to using a number format with leading zeroes. first you used to use 32 positions for the number and now with x64 we 64 positions, that's about the whole change as far as I can see, and a quick look into the documentation on how to write win x64 drivers seems to support this view at least superficially)
If memoryadressing within the wheel is the problem, then some kind of converter is not impossible to write.

Even if we would have a "works in most circumstances" ßeta driver without Force support it would still be beter than nothing, it would give me my wheel back. (at least a bit of it)

Message Edited by ocf81 on 06-09-2008 04:28 PM
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Pegasus15
Posts: 2
Registered: ‎08-04-2008
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Re: Logitech WIngman Force

I just want to add my name as a desappointed user of a Wingman formula Force wheel with Vista 64 bits.  I really hope Logitech will do some beta driver that will allowed me to use my old wheel with my old directX 9.0c games in vista.  I understand that my wheel will never be compatible with directX 10 games, but there is not a lot of these games on the market right now, so I prefer to push away the purchase of a new wheel for now.
 
Regards,
Logi Nu
synaesthesia
Posts: 4
Registered: ‎08-08-2008
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Re: Logitech WIngman Force

I'd like to agree with a couple of the previous threads regarding the difference in addressing being the only thing stopping us from using the Formula Force in Vista x64. So much so, that if Logitech would like to provide me with the relevant source code & compilation tools, I'd make the necessary modifications myself - naturally as a respected software developer and hardware engineer I'd rather play legally than by reverse engineering something that I shouldn't without the relevant permission.

I do however agree with Logitech regarding the age of the product and it's connectivity - it's done very well for it's age, but regardless of those facts, it would still be a very simple change in drivers even just to get the wheel recognisable as a working input device.

Failing that, I'll be attempting to create my own driver within the next week when I've some time. Starting playing around with rFactor and modifications and need a wheel to be working, yet I've nowhere near enough money to replace it with more recent hardware. It would just be a tad easier if Logitech would co-operate a bit easier - after all, the change in code to allow 64bit addressing would take around 5 minutes for an established driver developer for the basic input. The force feedback, whilst negligable, would take significantly longer, but for most of us posting in this forum, that would be a mere nicety.