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Logi Nu
neochrome
Posts: 4
Registered: ‎03-29-2007
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XInput driver for Logitect Dual Action Game Pad?

Hi!

Just wondering if there is/will be any XInput drivers available for the Dual Action GamePad?

Cheers!
Retired Logitech Employee / Moderator (Inactive)
Ed
Posts: 854
Registered: ‎05-22-2006
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Re: XInput driver for Logitect Dual Action Game Pad?

The Dual Action Gamepad is a HID device, not an Xinput device. So, there are none. The ChillStream for PC is an Xinput device if you are looking to get a Xinput controller.
Logi Nu
neochrome
Posts: 4
Registered: ‎03-29-2007
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Re: XInput driver for Logitect Dual Action Game Pad?

[ Edited ]
I know the Dual Action is not a XInput device, I'm asking if there will be any XInput driver for it and/or similiar products from Logitech?
The reason is that Microsoft XNA only supports XInput devices natively, and if you want your creations to be purely crossplatform you can't use DirectInput (for legacy HID-devices) without breaking that. Ok, you could resort to compile flags and conditionally include support for DirectInput devices and by those means not break cross platform support, but if there are any such plans it would be a waste of time to support both.

Message Edited by neochrome on 04-01-200710:01 AM

Retired Logitech Employee / Moderator (Inactive)
Mona
Posts: 7,693
Registered: ‎05-24-2006
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Re: XInput driver for Logitect Dual Action Game Pad?



neochrome wrote:
I know the Dual Action is not a XInput device, I'm asking if there will be any XInput driver for it and/or similiar products from Logitech?
The reason is that Microsoft XNA only supports XInput devices natively, and if you want your creations to be purely crossplatform you can't use DirectInput (for legacy HID-devices) without breaking that. Ok, you could resort to compile flags and conditionally include support for DirectInput devices and by those means not break cross platform support, but if there are any such plans it would be a waste of time to support both.

Message Edited by neochrome on 04-01-200710:01 AM



Thanks for your feedback neochrome. I will forward it to the relevant department within Logitech.
Logi Nu
neochrome
Posts: 4
Registered: ‎03-29-2007
0

Re: XInput driver for Logitect Dual Action Game Pad?

Hi!

Any update on this? Will we see som sort of button remapping feature HID->XInput in official software from Logitech?

Regards,
neo
Moderator
CharlesB
Posts: 4,196
Registered: ‎07-06-2006
0

Re: XInput driver for Logitect Dual Action Game Pad?

At this point, I do not believe there's plans to make a driver that would allow the Dual Action to function as an XInput controller, mainly because it is missing key buttons and features that would allow it to conform to the XInput standard.
Logi Nu
fsp48
Posts: 1
Registered: ‎06-08-2008
0

Re: XInput driver for Logitect Dual Action Game Pad?

[ Edited ]
I want to believe it's not Logitech's choice on this matter but the fact is this is the most retarded thing to happen to PC gaming.  We built these machines for more money than any stupid console.   The high end PC is usually not made to just do "work".  We build and support the latest GPU's and gaming hardware so we can run the best games.   Unlike a console that has one, MAYBE a few pre-configured control schemes we play PC games so we can have all the open ended options of how we can control the games the way we want.   My main reference here is Crysis since its the first game I have purchased with these limitations so far.  
 
 
It really comes down to the ability to make use of any axis control because at least so far, the keyboard is still the PC dominant controller and any controller key can be mapped to a keyboard key but the axis are the catch.  The 360 controller has 5 axis, 6 really if MS wasn't retarded by combining the z axis as one and that is the kicker when it comes to conforming to the MS controller plan. Mapping an axis to a button is not always the best thing for things like aimimg or gas brake etc.  Axis are mandatory controls, if the controler we have has at least some of the needed axis/buttons than we should be able to map and use them as we choose.
 
 
The whole cross platform idea is great...on paper, but all of us want to keep on PC gaming with all of our traditional options.  I personally will never care to use a pad to aim over a mouse but if I should change my mind I used to at least have that option with any of the various Logitech controllers I have.  Lets see...so much for the Logitech FFB mouse I bought 2 of back in the day...thanks for keeping that purchase usefull.
 
I have 4 of the Logitech dual stick rumble pads for sports games as that is where they work best for me.  I have your $300 G-25 wheel but I can't even use it to drive vehicles in Crysis.  I should have that option...but wait, it has no Xinput drivers.  The Xinput standards are shortcuts for the developers of the games but it's up to Logitech to support our, "your customer's",  option to at least make use of the axes and buttons that our controller we have already purchased can use. 
 
 
Microsoft really peeves me off with this shift in the Games for Windows xinput thing.  Don't just roll over and go with the will of MS.  Please make you older controllers like wheel/pedals work with direct input AND Xinput and keep PC gaming the way it's supposed to be.
If this is the way it's going to be from now on then the consoles better just open the door and let mouse and keyboard work for all the console games as well...see how many waves that will make in console land.  If it happened I would save a lot of money on hardware that way...who needs to spend all this money on a PC that's had it's controller options neutered if I can mouse and keyboard on a console.
 
Edit: I  messed around with the 360 controller that I do own and it seems I can flip it back and forth in device manager.   I load the default 360 Xinput windows drivers for Crysis...to drive or fly or boat or I can use it as a regular direct input device if I load the XBCD drivers that were created open source for it.  This is the exact oposite of what we are asking for here as the XBCD drivers turn the 360 controller into a HID device.  Thanks to the XBCD creators for making the 360 controller much more useable overall.  So Logitech, send my post over to the Wingman Team if they are still around and see what they can come up with.  I know I am not the only one googling around for the workaround on this "xinput only" common controller problem.
 
 


Message Edited by fsp48 on 06-09-2008 12:09 AM
Logi Nu
neochrome
Posts: 4
Registered: ‎03-29-2007
0

Re: XInput driver for Logitect Dual Action Game Pad?

[ Edited ]
Well spoken! :smileyhappy:

I guess it's possible to write some sort of virtual XInput driver, that supports custom mappings from a HID device. But I haven't had the time yet to read up on the protocols etc to pull this off. Sounds a little bit like the Wingman software where one can remap button/axis etc.

It would be nice if someone with the knowledge could step in (maybe Logitech, who would gain even more goodwill among users who could continue use their trusty hardware) and build something.

Maybe the developers of XBCD have the knowledge to do this if we ask very nice! :smileyhappy:

Message Edited by neochrome on 06-09-2008 12:35 AM
Logi Nu
matiasggg
Posts: 1
Registered: ‎07-12-2008
0

Re: XInput driver for Logitect Dual Action Game Pad?

I have the same problem with the Logitech Rumblepad 2.... i cant play Devil May Cry 4 and anothers games with "rumble" because this games use XImput... I wait for a solution.

Logitech (in Argentina, my experience) is the best creator of quality hardware. I think that this driver is not a problem for this excelent enterprise.

Thanks (and sorry for my terrible english, hehe)
---------------------------------------------------------------
Logitech Rumblepad 2
Logitech Nascar Wheel Racing
Logi Nu
Pyron
Posts: 2
Registered: ‎08-02-2008
0

Re: XInput driver for Logitect Dual Action Game Pad?

The same problen here,my friends too,
we like so much logitech products,
but plz give us some support.