10-26-2009 02:49 AM
Hi, I received my drumset a week ago, and I'm overall very happy with it.
I have some questions, anyway:
1.- I've noticed that there is a MIDI input on the drum controller, is there a way to tweak the sensibility? I need more sensibility on the cymbals, i've realized that in Guitar hero 5 i have to hit them really hard for the "hard notes" to register.
2.- I have 2 consoles, the Xbox 360 and the PS3, I've bought the Xbox version of the controller, and I noticed that all pad, cymbal and pedal cables go to the "controlling" part of the drums, the one with the Xbox symbol. I guess that the only difference between both controller versions is that part (where the batteries go). I won't buy another logitech controller for my PS3, but I'm more than interested to know if there is a way of buying only that part, so I can control both of my consoles with the same drums, only reconecting the cables to the other "controlling" part.
Thank you for a superb product, and for your help.
I live in Switzerland, by the way.
11-17-2009 10:27 AM
1) The drum kit should auto-sense and adjust the cymbals to your playing level, but it's going to be looking for harder hits on the cymbals than the drumpads to prevent "sympathetic" impacts. This is when the shaking of the unit from playing the drums could be seen as hits, so the system is looking for actual hits. Thus, they're looking for a bit of gusto when you hit them, especially on the hard notes. One way to increase the sensitivity is to play the rest of the drums a bit more gently, and the system should then autocalibrate to that and allow the cymbals to be activated on hard hits with less force
2) Can't quite comment on that due to licensing issues
11-30-2009 03:16 AM
I have tried that, but it doesent seem to work. I have to hit REALLY hard in order to have a hard hit registered, and even that doesn't seem to allways work . I've noticed a MIDI input on the controller, is it possible to calibrate the controller using that? I don't have problem with hits don't bein registered at all or with double hits, but it's really dissapointing when a hard hit after another passes without being registered as such. In that aspect the original controller seems to work better.